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	<id>https://wiki.ashensky.ru/index.php?action=history&amp;feed=atom&amp;title=Character_creation%2C_attributes%2C_experience</id>
	<title>Character creation, attributes, experience - История изменений</title>
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	<updated>2026-04-05T20:32:45Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://wiki.ashensky.ru/index.php?title=Character_creation,_attributes,_experience&amp;diff=267&amp;oldid=prev</id>
		<title>Homocidlepancakes: /* Ranks and perks */ Реворк статов, фикс суржика</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashensky.ru/index.php?title=Character_creation,_attributes,_experience&amp;diff=267&amp;oldid=prev"/>
		<updated>2024-10-22T13:36:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ranks and perks: &lt;/span&gt; Реворк статов, фикс суржика&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 16:36, 22 октября 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Character creation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Character creation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Файл:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CharSheet2&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;обрамить&lt;/del&gt;|Character creation menu.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Файл:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CharSheetEng&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;webp&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;мини|538x538пкс&lt;/ins&gt;|Character creation menu.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character creation consists of two things - appearance and traits. Appearance settings are analogous to vanilla ss13 servers, with a couple of differences - hair color is chosen from a preset list, and certain underwear options are missing. If the character is saved, you will not be able to customize it - use the reset character button to free up the slot and make a new stalker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character creation consists of two things - appearance and traits. Appearance settings are analogous to vanilla ss13 servers, with a couple of differences - hair color is chosen from a preset list, and certain underwear options are missing. If the character is saved, you will not be able to customize it - use the reset character button to free up the slot and make a new stalker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every character, besides appearance, is defined by a combination of traits representing his past life. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Educations and profession are &lt;/del&gt;the core &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the crunch side &lt;/del&gt;of your character. Lifestyle penalizes some of your attributes in exchange for others. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feature is &lt;/del&gt;a small bonus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to either an attribute or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill&lt;/del&gt;. Clicking the question mark next to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;train &lt;/del&gt;will give a brief description &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of what a trait does&lt;/del&gt;.&amp;lt;blockquote&amp;gt;Attention! Resetting your character will reset your rank and anything saved in the loadout. You can use every character once per launch, but if you reset your slot, and create a new one, you will be able to use it again. This makes players to value their lives, as death will either make you switch characters and halt progression, or will make you reset the slot.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every character, besides appearance, is defined by a combination of traits representing his past life. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your job is &lt;/ins&gt;the core of your character. Lifestyle penalizes some of your attributes in exchange for others. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Education provides &lt;/ins&gt;a small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat/skill &lt;/ins&gt;bonus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Hobby is the same, but you also get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mini perk with it, which is described in the description in bold&lt;/ins&gt;. Clicking the question mark next to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trait &lt;/ins&gt;will give a brief description.&amp;lt;blockquote&amp;gt;Attention! Resetting your character will reset your rank and anything saved in the loadout. You can use every character once per launch, but if you reset your slot, and create a new one, you will be able to use it again. This makes players to value their lives, as death will either make you switch characters and halt progression, or will make you reset the slot.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Строка 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Agility ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Agility ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Атрибут, влияющий на шансы попасть любыми атаками. Также, от воздействий некоторых аномалий можно спастись за счет высокой ловкости. Высокая нагрузка персонажа режет Ловкость, потому распределяйте груз с умом и не берите слишком много&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Makes your hits land&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helps you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee. Also you might negate an anomalies effect if your &lt;/ins&gt;agility &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is high enough. High encumbrance &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give a penalty &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this stat, so be mindful of how much you take with you for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trip&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;blockquote&amp;gt;Due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill rolls taking &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to account either &lt;/del&gt;agility &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or intelligence, these two attributes &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually require more investment at character creation &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher value&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/blockquote&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Skills ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Skills ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Строка 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After collecting enough experience, you will be able to increase your characters rank. With every new rank you will have the option to increase your attributes, skills or pick a perk.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After collecting enough experience, you will be able to increase your characters rank. With every new rank you will have the option to increase your attributes, skills or pick a perk.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perks give the characters a certain advantage. It can be something mundane, like being able to carry more because you have a good posture and a strong back, making your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooting &lt;/del&gt;more lethal thanks to your knowledge of the human body or even a sixth sense, enabling you to always identify some anomalies. Also, perks can increase your attributes and skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perks give the characters a certain advantage. It can be something mundane, like being able to carry more because you have a good posture and a strong back, making your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots &lt;/ins&gt;more lethal thanks to your knowledge of the human body or even a sixth sense, enabling you to always identify some anomalies. Also, perks can increase your attributes and skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Homocidlepancakes</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashensky.ru/index.php?title=Character_creation,_attributes,_experience&amp;diff=227&amp;oldid=prev</id>
		<title>Homocidlepancakes: /* Backpack */</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashensky.ru/index.php?title=Character_creation,_attributes,_experience&amp;diff=227&amp;oldid=prev"/>
		<updated>2024-02-12T11:19:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Backpack&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 14:19, 12 февраля 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Строка 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Backpack ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Backpack ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items on your back are easier to carry, thus, encumbering your character less. You have two choices - a bag and a backpack. A bag &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can hold &lt;/del&gt;less, but can be accessed without taking it off your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bag&lt;/del&gt;. Also, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after your first &lt;/del&gt;rank, you will be able to take a duffel bag - it holds more than a backpack and encumbers you even less.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items on your back are easier to carry, thus, encumbering your character less. You have two choices - a bag and a backpack. A bag &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/ins&gt;less &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space&lt;/ins&gt;, but can be accessed without taking it off your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back&lt;/ins&gt;. Also, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you reach second &lt;/ins&gt;rank, you will be able to take a duffel bag &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for one point &lt;/ins&gt;- it holds more than a backpack and encumbers you even less.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ranks and perks ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ranks and perks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Homocidlepancakes</name></author>
	</entry>
	<entry>
		<id>https://wiki.ashensky.ru/index.php?title=Character_creation,_attributes,_experience&amp;diff=163&amp;oldid=prev</id>
		<title>Homocidlepancakes: Перевел статью персонажа и экспы</title>
		<link rel="alternate" type="text/html" href="https://wiki.ashensky.ru/index.php?title=Character_creation,_attributes,_experience&amp;diff=163&amp;oldid=prev"/>
		<updated>2023-11-06T15:23:59Z</updated>

		<summary type="html">&lt;p&gt;Перевел статью персонажа и экспы&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Character creation ==&lt;br /&gt;
[[Файл:CharSheet2.png|обрамить|Character creation menu.]]&lt;br /&gt;
Character creation consists of two things - appearance and traits. Appearance settings are analogous to vanilla ss13 servers, with a couple of differences - hair color is chosen from a preset list, and certain underwear options are missing. If the character is saved, you will not be able to customize it - use the reset character button to free up the slot and make a new stalker.&lt;br /&gt;
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Every character, besides appearance, is defined by a combination of traits representing his past life. Educations and profession are the core of the crunch side of your character. Lifestyle penalizes some of your attributes in exchange for others. Feature is a small bonus to either an attribute or a skill. Clicking the question mark next to the train will give a brief description of what a trait does.&amp;lt;blockquote&amp;gt;Attention! Resetting your character will reset your rank and anything saved in the loadout. You can use every character once per launch, but if you reset your slot, and create a new one, you will be able to use it again. This makes players to value their lives, as death will either make you switch characters and halt progression, or will make you reset the slot.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Attributes ==&lt;br /&gt;
[[Файл:Statpanel.png|обрамить|Attribute indicator. Black line at the bottom - attribute value of an average human.]]&lt;br /&gt;
Each trait gives a bonus to one of or several of the following attributes.&lt;br /&gt;
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=== Strength ===&lt;br /&gt;
Represents characters pure muscle power - ability to cause more damaged unarmed and in melee, being able to take more punishment before penalties (a muscled jock will weather a wolf bite much better than a flimsy nerd), carry weights and the ability to shoot high caliber weapons without an issue.&lt;br /&gt;
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=== Health ===&lt;br /&gt;
The sum of your cardiovascular, immune and nervous systems, representing your bodies ability to keep working under strain. Higher health stat will let you run more, faint less from wounds, reduces the chance to die from a serious wound and lets you avoid negative effects of some anomalies.&lt;br /&gt;
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=== Intelligence ===&lt;br /&gt;
Your brainpower and attentiveness. A very important attribute in the zone, as it affects your medicine and crafting rolls, and more importantly, used to inspect your surroundings for anomalies. Characters with low intelligence will struggle to notice anomalies, and in an environment, where one wrong step might lead to death, it&amp;#039;s crucial to have a pathfinder with high intelligence in your party.&lt;br /&gt;
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=== Agility ===&lt;br /&gt;
Атрибут, влияющий на шансы попасть любыми атаками. Также, от воздействий некоторых аномалий можно спастись за счет высокой ловкости. Высокая нагрузка персонажа режет Ловкость, потому распределяйте груз с умом и не берите слишком много.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;Due to skill rolls taking in to account either agility or intelligence, these two attributes will usually require more investment at character creation to start at a higher value.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Skills ==&lt;br /&gt;
[[Файл:Skills.png|мини|Clicking the &amp;quot;Skill&amp;quot; button will display your skills. Cursive font - no knowledge. Regular font - basic training. Bold font - experienced. Colored font - legendary.]]&lt;br /&gt;
Your traits also define your characters skills. Skills are a bonus, which is added to your attribute whenever you perform certain actions. For example, shooting a TT pistol will use your agility attribute and your small arms skill. Healing a comrade - intelligence and medicine. This means that especially agile or intelligent characters can compensate for their missing skills. The game has 5 following skills:&lt;br /&gt;
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=== Small arms (Agility) ===&lt;br /&gt;
Represents the skill of shooting pistols, SMGs, short barreled shotguns (sawn-off) and portable carbines (AKSu).&lt;br /&gt;
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=== Long arms (Agility) ===&lt;br /&gt;
Represents the skill of using semi-automatic and assault rifles, shotguns and carbines.&lt;br /&gt;
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=== Brawl (Agility) ===&lt;br /&gt;
Represents how good are you with your fists or with a melee weapon. High skill will give bonus damage and a chance to move the gun barrel away from you before it shoots, if you are shot point blank, of course.&lt;br /&gt;
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=== Medicine (Intelligence) ===&lt;br /&gt;
Represents your skills in bandaging wounds, making difficult injections (in particular, using adrenaline injectors which can be used to reanimate a deceased stalker) and patching up wounds using proper medical equipment. A skilled medic will easily restore disabled limbs and heal serious wounds, using a medkit.&lt;br /&gt;
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=== Crafting (Intelligence) ===&lt;br /&gt;
Represents how well you can make something useful out of base materials - ability to construct barricades out of planks and nails, rearming used shotgun shells, making splints as a ghetto version of a medkit and etc.&lt;br /&gt;
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== Experience ==&lt;br /&gt;
Experience represents the grit and knowledge of the Zone of your character. Experience is acquired by visiting points of interest, hunting mutants, collecting artifacts and etc. However, there is a soft cap for every source. After hitting it, you will receive five times less experience from it.&lt;br /&gt;
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Your character gains experience from many different sources, but it will be saved only in two cases:&lt;br /&gt;
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* Your character has left the zone either via one of the gates at the southern border of the zone, or through the door in Jabas bar.&lt;br /&gt;
* Your character was alive during sunrise. Even if you die, any experience gained up to that moment will be saved.&lt;br /&gt;
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Every character gains experience separately from others, and after resetting all of it will be lost, along with other benefits - rank, loadout etc. &lt;br /&gt;
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== Loadout ==&lt;br /&gt;
[[Файл:Loadout2.png|мини|493x493пкс|Equipment many. For every unspent point you will start the game with extra 5 thousand on your tab.]]&lt;br /&gt;
Before entering the Zone you will have to decide on what you want to bring. Clicking on the backpack in the lobby will bring up the equipment menu. In here you can see your rank, experience left until rank up and chosen equipment.&lt;br /&gt;
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=== Loadout points ===&lt;br /&gt;
The higher you rank, the more starting points you get. For every 10 thousand rubles on your tab in Jabas bar you will get 1 extra point. You will also gain extra points for bringing your loot out of the Zone.&lt;br /&gt;
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=== Artifacts ===&lt;br /&gt;
Bring artifacts out of the zone won&amp;#039;t grant you extra loadout points. Instead, depending on you rank, you will be able to take a couple of artifacts in to the Zone for free.&lt;br /&gt;
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=== Backpack ===&lt;br /&gt;
Items on your back are easier to carry, thus, encumbering your character less. You have two choices - a bag and a backpack. A bag can hold less, but can be accessed without taking it off your bag. Also, after your first rank, you will be able to take a duffel bag - it holds more than a backpack and encumbers you even less.&lt;br /&gt;
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== Ranks and perks ==&lt;br /&gt;
[[Файл:Perks.png|обрамить|Perk selection menu. Text under the image indicates that the Health attribute is high enough to pick this perk.]]&lt;br /&gt;
After collecting enough experience, you will be able to increase your characters rank. With every new rank you will have the option to increase your attributes, skills or pick a perk. &lt;br /&gt;
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Perks give the characters a certain advantage. It can be something mundane, like being able to carry more because you have a good posture and a strong back, making your shooting more lethal thanks to your knowledge of the human body or even a sixth sense, enabling you to always identify some anomalies. Also, perks can increase your attributes and skills.&lt;/div&gt;</summary>
		<author><name>Homocidlepancakes</name></author>
	</entry>
</feed>